Captain toad treasure tracker gameplay10/12/2023 ![]() If anything, the only people outside of Nintendo that have managed to achieve anything like what Nintendo puts out is Ubisoft with Rabbids Kingdom Battle.Īnyway, back to Toad, you may remember this when it originally came out for Wii U and because of the console’s poor sales performance it didn’t do as well as it should have done as a result here we have the inevitable Switch port and perhaps more surprisingly a 3DS one as well. This is a hallmark of pretty much all of Nintendo’s first party output, and can’t be said for offerings like those from SEGA (the Olympics), Bandai Namco ( Sports Superstars) and Camelot. This is the magic of Nintendo’s design philosophy, everything within Captain Toad: TT feels wonderfully solid, like you could reach out and pick any element of it up, squish it, roll it around in your hand like it’s tangible, real. The main character of Captain Toad: Treasure Tracker and the world he inhabits are just wholesome and lovely. He looks like he could actually be a real thing, kind of soft to the touch, a little pliable with the right amount of squishiness, his charm furthered by a cute little smile. It certainly has appeal, but for me, the appeal is too niche to recommend unless you really like easy puzzle games.As Toad’s beautifully round face stares out of the screen at you it’s hard not to fall in love. Unfortunately, however, there are not enough creative moments such as these to make up for the overall basic puzzles and level design, so I'm going to give Captain Toad: Treasure Tracker a 4 out of 10. ![]() When the game presents interesting puzzles instead of the puzzles which mostly rely on camera movement, the game can be really fun. The more childish, plump, and nonthreatening enemy designs are complimented perfectly by the toy-like levels with the artstyle from Mario 3D World. There are, however, things about this game that I enjoyed. There are occasional levels that consistently avoid this problem, but the vast majority of levels unfortunately use this tactic quite a bit, and as a result can get stale fast. These can hardly be called puzzles, because there is no input by the player. The puzzles in Captain Toad: Treasure Tracker almost all amount to moving the camera to find an object that was invisible previously, then using that object to progress. I enjoy some of the easier puzzles in puzzle games because they're so approachable and can be solved in a myriad of different ways. This main problem wouldn't be so much of an issue in my opinion if the puzzles were made with an open-ended nature in mind. I do not hate easy games, however puzzle games in which the puzzle has very little depth or nuance are unappealing. These first puzzles do a great job establishing all the mechanics, but have very little depth to them, and as the game progresses, they hardly get more involved. The issues of this game surface a few levels after the game starts. In conclusion Captain Toad is a nice introduction to a new gameplay but the lack of diversity and the extreme shortness are two big weight that doesn't make this game advisable for every one.Ĭaptain Toad: Treasure Tracker is a unique puzzle game weighed down by a stiff control scheme and bland, basic puzzles. Like all the Nintendo platformers the story is almost non existent and its clearly not an argument for the player but most of all the main flaw of the game is that it is extremely short you can finish the campaign at 100% in 6 hours, add 2 more hours for the extra levels and that's it you can put the game on the shelf. ![]() But globally the game is fun and the puzzles are well thought. Gameplay wise there's a great focus on puzzle solving and less on platforming (Toad can't jump) the levels are almost all shape like a cube, which is a bit disturbing and doesn't help to make the world believable. There's a nice use of the gamepad which is pretty rare for the Wii U and of course no bugs or glitch like always with Nintendo. Graphically the game takes full advantage of the hardware with great colors that catch the eye, the art direction is mastered but I would have liked more new enemies and most of all more bosses (only two kind in the whole game). Toad gets its own game after a long wait and joins the family of legendary platformers made by Nintendo (Mario, Kirby, Donkey Kong, Wario, Yoshi, etc ) how does this new hero fare ?
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